Firefly-Aspects

Main Aspects

High Concept As Fate Core
Trouble As Fate Core
Role amongst the Crew This can be your literal job role (pilot, cook, public relations) if it’s not covered by your High Concept, but more likely it refers to your role in a social sense. Maybe you’re the ray of sunshine that brightens up everyone’s day, or the guy who says what everyone’s thinking but no-one wants to hear.

Other Aspects

Call of the Black What makes you abandon the stability of life planetside and live life on the run. A disgraced reputation, a secret past, a yearning for adventure etc.
What Keeps you Grounded What brings you back to earth in a literal and metaphorical sense, what you miss about civilisation, or what forces you to maintain ties. Often the cynical counterpart to a more idealistic “Call of the Black” aspect, possibly functioning as a “dramatic pole” as defined by Hillfolk’s Drama System.

Ship Aspects

High Concept As Fate Core
Trouble As Fate Core
View of the Crew What the spaceship, if it were a person, would think of its crew. Any aspect that focuses on this relationship, positive or otherwise, is a good one. Free but optional
Special link A special link with a member of the crew. Cost a Refresh. 
Enhancement Something this ship is better at than other ships: Improved Speed, Improved Manoeuvrability, Major Medical Center, Easy to repair, etc… Cost a Refresh.

Maximum: 6 aspects including the two mandatory.

Firefly-Aspects

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